The API will make synchonising game states easier and opens up possibliites for managing individual players. Users will be able to skip items, reorder the queue and jump tracks but, most importantly, it will allow for pre-buffering of the next item, saving on those tiresome load itmes.įinally comes the Game Manager API, which makes it easier for developers to create multiplayer experiences. Cast can now handle media queues using a fresh pair of APIs which could potentially be integrated with any number of streaming apps and services. On the Wii U controller, which already has analogue sticks and buttons, this is a welcome, if sometimes redundant addition, whereas the free space for custom UI elements on a phone screen could make all the difference to how you play. In essence, this frees up the mobile screen to be used however the developer wishes, while still projecting an image rendered in phone on the Cast receiver. First up is the Remote Display API, which will allow developers to cast content from a mobile device without having to simply mirror the content on both sender and receiver screens.
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